Global Wireless In-Flight Entertainment Market By Product Type, By Product Application, By Region, Global Industry Analysis, Market Size, Share, Growth, Trends, and Forecast 2022 To 2030

Published : Q1 2022 | Pages : 200+

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Description

Key Companies

BAE Systems PLC (United Kingdom)
Bluebox Aviation Systems (United Kingdom)
Gogo Inc. (United States)
Inflight Dublin, Ltd. (Ireland)
Lufthansa Systems GmbH (Germany)
Panasonic Corporation (Japan)
Rockwell Collins Inc. (United States)
Thales Group S.A. (France)
Zodiac Aerospace SA (France)
Honeywell International, Inc. (United States)
ViaSat, Inc. (United States)

Segmentation Covered

By Application
Narrow-Body
Wide-Body
Regional Jet

By Fit
Line Fit
Retrofit

By Technology
ATG
Ku-Band
L-Band
Ka-Band

By Hardware
Antennas
Inflight Entertainment (IFE) Systems
Display Units
WAPs
Modems
Others

By Region

Asia-Pacific: China, Southeast Asia, India, Japan, Korea, Oceania
Europe : Germany, UK, France, Italy, Russia, Spain, Netherlands, Turkey, Switzerland
North America : United States, Canada, Mexico
Middle East & Africa : GCC, North Africa, South Africa
South America : Brazil, Argentina, Columbia, Chile, Peru

TABLE OF CONTENTS

Chapter 1 Global Wireless In-Flight Entertainment Market Overview

1.1 Introduction
1.2 Taxonomy
1.2.1 By Product Type & End User
1.2.2 By Region
1.3 Drivers for Wireless In-Flight Entertainment Market
1.4 Restraints for Wireless In-Flight Entertainment Market
1.5 Opportunities for Wireless In-Flight Entertainment Market
1.6 Trends for Wireless In-Flight Entertainment Market
1.7 COVID-19 Impact Assessment on Wireless In-Flight Entertainment Industry
1.8 Macro-economic Factors
1.9 Regulatory Framework
1.10 Pricing Analysis by Region, 2020
1.11 Opportunity Map Analysis
1.12 Opportunity Orbits
1.13 Market Investment Feasibility Index
1.14 PEST Analysis
1.15 PORTERS Five Force Analysis
1.16 Go to Market Strategy
1.17 Value Chain Analysis
1.18 Cost Structure Analysis
1.19 Regional Market Share and BPS Analysis

Chapter 2 Global Wireless In-Flight Entertainment Market Overview

2.1 Global Wireless In-Flight Entertainment Market by Product Type
2.1.1 Global Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
2.1.2 Global Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
2.1.3 Global Wireless In-Flight Entertainment Market Attractiveness Analysis by Product Type, (2013-2020)
2.2 Global Wireless In-Flight Entertainment Market by End User
2.2.1 Global Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
2.2.2 Global Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
2.2.3 Global Wireless In-Flight Entertainment Market Attractiveness Analysis by End User, (2013-2020)
2.3 Global Wireless In-Flight Entertainment Market by Region
2.3.1 Global Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
2.3.2 Global Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
2.3.3 Global Wireless In-Flight Entertainment Market Attractiveness Analysis by Region, (2013-2020)
2.4 Global Wireless In-Flight Entertainment Market Outlook (2013-2029)
2.4.1 Global Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) (2013-2020)
2.4.2 Global Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) (2021-2029)
2.5 Global Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) by Regions
2.5.1 Global Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
2.5.2 Global Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
2.6 Global Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) by Product Type
2.6.1 Global Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
2.6.2 Global Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
2.7 Global Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) by End User
2.7.1 Global Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
2.7.2 Global Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
2.8 Global Wireless In-Flight Entertainment Market Y-o-Y Growth Rate Comparison (2014-2029)
2.8.1 Global Wireless In-Flight Entertainment Market Y-o-Y Growth Rate by Region
2.8.2 Global Wireless In-Flight Entertainment Market Y-o-Y Growth Rate by Product Type
2.8.3 Global Wireless In-Flight Entertainment Market Y-o-Y Growth Rate by End User
2.9 Global Wireless In-Flight Entertainment Market Share Comparison (2013-2029)
2.9.1 Global Wireless In-Flight Entertainment Market Share by Region
2.9.2 Global Wireless In-Flight Entertainment Market Share by Product Type
2.9.3 Global Wireless In-Flight Entertainment Market Share by End User

Chapter 3 North America Wireless In-Flight Entertainment Market Overview

3.1 North America Wireless In-Flight Entertainment Market by Product Type
3.1.1 North America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
3.1.2 North America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
3.1.3 North America Wireless In-Flight Entertainment Market Attractiveness Analysis by Product Type, (2013-2020)
3.2 North America Wireless In-Flight Entertainment Market by End User
3.2.1 North America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
3.2.2 North America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
3.2.3 North America Wireless In-Flight Entertainment Market Attractiveness Analysis by End User, (2013-2020)
3.3 North America Wireless In-Flight Entertainment Market by Region
3.3.1 North America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
3.3.2 North America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
3.3.3 North America Wireless In-Flight Entertainment Market Attractiveness Analysis by Region, (2013-2020)
3.4 North America Wireless In-Flight Entertainment Market Outlook (2013-2029)
3.4.1 North America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) (2013-2020)
3.4.2 North America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) (2021-2029)
3.5 North America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) by Regions
3.5.1 North America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
3.5.2 North America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
3.6 North America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) by Product Type
3.6.1 North America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
3.6.2 North America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
3.7 North America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) by End User
3.7.1 North America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
3.7.2 North America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
3.8 North America Wireless In-Flight Entertainment Market Y-o-Y Growth Rate Comparison (2014-2029)
3.8.1 North America Wireless In-Flight Entertainment Market Y-o-Y Growth Rate by Region
3.8.2 North America Wireless In-Flight Entertainment Market Y-o-Y Growth Rate by Product Type
3.8.3 North America Wireless In-Flight Entertainment Market Y-o-Y Growth Rate by End User
3.9 North America Wireless In-Flight Entertainment Market Share Comparison (2013-2029)
3.9.1 North America Wireless In-Flight Entertainment Market Share by Region
3.9.2 North America Wireless In-Flight Entertainment Market Share by Product Type
3.9.3 North America Wireless In-Flight Entertainment Market Share by End User

Chapter 4 Europe Wireless In-Flight Entertainment Market Overview

4.1 Europe Wireless In-Flight Entertainment Market by Product Type
4.1.1 Europe Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
4.1.2 Europe Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
4.1.3 Europe Wireless In-Flight Entertainment Market Attractiveness Analysis by Product Type, (2013-2020)
4.2 Europe Wireless In-Flight Entertainment Market by End User
4.2.1 Europe Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
4.2.2 Europe Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
4.2.3 Europe Wireless In-Flight Entertainment Market Attractiveness Analysis by End User, (2013-2020)
4.3 Europe Wireless In-Flight Entertainment Market by Region
4.3.1 Europe Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
4.3.2 Europe Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
4.3.3 Europe Wireless In-Flight Entertainment Market Attractiveness Analysis by Region, (2013-2020)
4.4 Europe Wireless In-Flight Entertainment Market Outlook (2013-2029)
4.4.1 Europe Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) (2013-2020)
4.4.2 Europe Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) (2021-2029)
4.5 Europe Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) by Regions
4.5.1 Europe Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
4.5.2 Europe Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
4.6 Europe Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) by Product Type
4.6.1 Europe Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
4.6.2 Europe Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
4.7 Europe Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) by End User
4.7.1 Europe Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
4.7.2 Europe Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
4.8 Europe Wireless In-Flight Entertainment Market Y-o-Y Growth Rate Comparison (2014-2029)
4.8.1 Europe Wireless In-Flight Entertainment Market Y-o-Y Growth Rate by Region
4.8.2 Europe Wireless In-Flight Entertainment Market Y-o-Y Growth Rate by Product Type
4.8.3 Europe Wireless In-Flight Entertainment Market Y-o-Y Growth Rate by End User
4.9 Europe Wireless In-Flight Entertainment Market Share Comparison (2013-2029)
4.9.1 Europe Wireless In-Flight Entertainment Market Share by Region
4.9.2 Europe Wireless In-Flight Entertainment Market Share by Product Type
4.9.3 Europe Wireless In-Flight Entertainment Market Share by End User

Chapter 5 Asia Pacific Wireless In-Flight Entertainment Market Overview

5.1 Asia Pacific Wireless In-Flight Entertainment Market by Product Type
5.1.1 Asia Pacific Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
5.1.2 Asia Pacific Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
5.1.3 Asia Pacific Wireless In-Flight Entertainment Market Attractiveness Analysis by Product Type, (2013-2020)
5.2 Asia Pacific Wireless In-Flight Entertainment Market by End User
5.2.1 Asia Pacific Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
5.2.2 Asia Pacific Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
5.2.3 Asia Pacific Wireless In-Flight Entertainment Market Attractiveness Analysis by End User, (2013-2020)
5.3 Asia Pacific Wireless In-Flight Entertainment Market by Region
5.3.1 Asia Pacific Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
5.3.2 Asia Pacific Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
5.3.3 Asia Pacific Wireless In-Flight Entertainment Market Attractiveness Analysis by Region, (2013-2020)
5.4 Asia Pacific Wireless In-Flight Entertainment Market Outlook (2013-2029)
5.4.1 Asia Pacific Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) (2013-2020)
5.4.2 Asia Pacific Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) (2021-2029)
5.5 Asia Pacific Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) by Regions
5.5.1 Asia Pacific Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
5.5.2 Asia Pacific Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
5.6 Asia Pacific Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) by Product Type
5.6.1 Asia Pacific Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
5.6.2 Asia Pacific Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
5.7 Asia Pacific Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) by End User
5.7.1 Asia Pacific Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
5.7.2 Asia Pacific Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
5.8 Asia Pacific Wireless In-Flight Entertainment Market Y-o-Y Growth Rate Comparison (2014-2029)
5.8.1 Asia Pacific Wireless In-Flight Entertainment Market Y-o-Y Growth Rate by Region
5.8.2 Asia Pacific Wireless In-Flight Entertainment Market Y-o-Y Growth Rate by Product Type
5.8.3 Asia Pacific Wireless In-Flight Entertainment Market Y-o-Y Growth Rate by End User
5.9 Asia Pacific Wireless In-Flight Entertainment Market Share Comparison (2013-2029)
5.9.1 Asia Pacific Wireless In-Flight Entertainment Market Share by Region
5.9.2 Asia Pacific Wireless In-Flight Entertainment Market Share by Product Type
5.9.3 Asia Pacific Wireless In-Flight Entertainment Market Share by End User

Chapter 6 South America Wireless In-Flight Entertainment Market Overview

6.1 South America Wireless In-Flight Entertainment Market by Product Type
6.1.1 South America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
6.1.2 South America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
6.1.3 South America Wireless In-Flight Entertainment Market Attractiveness Analysis by Product Type, (2013-2020)
6.2 South America Wireless In-Flight Entertainment Market by End User
6.2.1 South America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
6.2.2 South America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
6.2.3 South America Wireless In-Flight Entertainment Market Attractiveness Analysis by End User, (2013-2020)
6.3 South America Wireless In-Flight Entertainment Market by Region
6.3.1 South America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
6.3.2 South America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
6.3.3 South America Wireless In-Flight Entertainment Market Attractiveness Analysis by Region, (2013-2020)
6.4 South America Wireless In-Flight Entertainment Market Outlook (2013-2029)
6.4.1 South America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) (2013-2020)
6.4.2 South America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) (2021-2029)
6.5 South America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) by Regions
6.5.1 South America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
6.5.2 South America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
6.6 South America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) by Product Type
6.6.1 South America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
6.6.2 South America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
6.7 South America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) by End User
6.7.1 South America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
6.7.2 South America Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
6.8 South America Wireless In-Flight Entertainment Market Y-o-Y Growth Rate Comparison (2014-2029)
6.8.1 South America Wireless In-Flight Entertainment Market Y-o-Y Growth Rate by Region
6.8.2 South America Wireless In-Flight Entertainment Market Y-o-Y Growth Rate by Product Type
6.8.3 South America Wireless In-Flight Entertainment Market Y-o-Y Growth Rate by End User
6.9 South America Wireless In-Flight Entertainment Market Share Comparison 2013-2029
6.9.1 South America Wireless In-Flight Entertainment Market Share by Region
6.9.2 South America Wireless In-Flight Entertainment Market Share by Product Type
6.9.3 South America Wireless In-Flight Entertainment Market Share by End User

Chapter 7 MEA Wireless In-Flight Entertainment Market Overview

7.1 MEA Wireless In-Flight Entertainment Market by Product Type
7.1.1 MEA Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
7.1.2 MEA Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
7.1.3 MEA Wireless In-Flight Entertainment Market Attractiveness Analysis by Product Type, (2013-2020)
7.2 MEA Wireless In-Flight Entertainment Market by End User
7.2.1 MEA Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
7.2.2 MEA Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
7.2.3 MEA Wireless In-Flight Entertainment Market Attractiveness Analysis by End User, (2013-2020)
7.3 MEA Wireless In-Flight Entertainment Market by Region
7.3.1 MEA Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
7.3.2 MEA Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
7.3.3 MEA Wireless In-Flight Entertainment Market Attractiveness Analysis by Region, (2013-2020)
7.4 MEA Wireless In-Flight Entertainment Market Outlook (2013-2029)
7.4.1 MEA Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) (2013-2020)
7.4.2 MEA Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) (2021-2029)
7.5 MEA Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) by Regions
7.5.1 MEA Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
7.5.2 MEA Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
7.6 MEA Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) by Product Type
7.6.1 MEA Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
7.6.2 MEA Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
7.7 MEA Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) by End User
7.7.1 MEA Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
7.7.2 MEA Wireless In-Flight Entertainment Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
7.8 MEA Wireless In-Flight Entertainment Market Y-o-Y Growth Rate Comparison (2014-2029)
7.8.1 MEA Wireless In-Flight Entertainment Market Y-o-Y Growth Rate by Region
7.8.2 MEA Wireless In-Flight Entertainment Market Y-o-Y Growth Rate by Product Type
7.8.3 MEA Wireless In-Flight Entertainment Market Y-o-Y Growth Rate by End User
7.9 MEA Wireless In-Flight Entertainment Market Share Comparison (2013-2029)
7.9.1 MEA Wireless In-Flight Entertainment Market Share by Region
7.9.2 MEA Wireless In-Flight Entertainment Market Share by Product Type
7.9.3 MEA Wireless In-Flight Entertainment Market Share by End User

Chapter 8 Global Wireless In-Flight Entertainment Market Company Profiles

8.1 Market Competition Scenario Analysis, By Company
8.2 Competitor Landscape
8.3 Company Share Analysis
8.4 Company Profiles
8.4.1 Company
8.4.1.1 Company Overview
8.4.1.2 Business Description
8.4.1.3 Product Portfolio
8.4.1.4 Key Financials
8.4.1.5 Key Developments
8.4.1.6 SWOT Analysis

Companies Included:
BAE Systems PLC (United Kingdom)
Bluebox Aviation Systems (United Kingdom)
Gogo Inc. (United States)
Inflight Dublin, Ltd. (Ireland)
Lufthansa Systems GmbH (Germany)
Panasonic Corporation (Japan)
Rockwell Collins Inc. (United States)
Thales Group S.A. (France)
Zodiac Aerospace SA (France)
Honeywell International, Inc. (United States)
ViaSat, Inc. (United States)

Chapter 9 Methodology and Data Source

9.1 Research Approach/ Methodology
9.2 Market Size Estimation
9.3 Market Breakdown and Data Triangulation
9.4 Data Source
9.4.1 Secondary Sources
9.4.2 Primary Sources

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