Global Serious Game Market By Product Type, By Product Application, By Region, Global Industry Analysis, Market Size, Share, Growth, Trends, and Forecast 2022 To 2030

Published : Q1 2022 | Pages : 200+

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Description

Key Companies

Playgen [United Kingdom]
Innovataion Games [United States]
Caspian [United States]
Virtual Heroes [United States]
Morf Media [United States]
BreakAway [United States]
Blitz Games [United Kingdom]
Square Enix [Japan]
ESim Games [United States]
Designing Digitally [United States]
IBM Corp. [United States]
Cisco Systems Inc. [United States]
Microsoft Corp. [United States]
Nintendo Co. Ltd. [Japan]
BreakAway Games [United States]
Serious Game International [United Kingdom]

Segmentation Covered

By Application
Emergency Services
Human Resources
Marketing
Product Development
Sales
Training
Support

By Platform
Hand-held
Mobile-based
PC-based
Web-based

By Region

Asia-Pacific: China, Southeast Asia, India, Japan, Korea, Oceania
Europe : Germany, UK, France, Italy, Russia, Spain, Netherlands, Turkey, Switzerland
North America : United States, Canada, Mexico
Middle East & Africa : GCC, North Africa, South Africa
South America : Brazil, Argentina, Columbia, Chile, Peru

TABLE OF CONTENTS

Chapter 1 Global Serious Game Market Overview

1.1 Introduction
1.2 Taxonomy
1.2.1 By Product Type & End User
1.2.2 By Region
1.3 Drivers for Serious Game Market
1.4 Restraints for Serious Game Market
1.5 Opportunities for Serious Game Market
1.6 Trends for Serious Game Market
1.7 COVID-19 Impact Assessment on Serious Game Industry
1.8 Macro-economic Factors
1.9 Regulatory Framework
1.10 Pricing Analysis by Region, 2020
1.11 Opportunity Map Analysis
1.12 Opportunity Orbits
1.13 Market Investment Feasibility Index
1.14 PEST Analysis
1.15 PORTERS Five Force Analysis
1.16 Go to Market Strategy
1.17 Value Chain Analysis
1.18 Cost Structure Analysis
1.19 Regional Market Share and BPS Analysis

Chapter 2 Global Serious Game Market Overview

2.1 Global Serious Game Market by Product Type
2.1.1 Global Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
2.1.2 Global Serious Game Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
2.1.3 Global Serious Game Market Attractiveness Analysis by Product Type, (2013-2020)
2.2 Global Serious Game Market by End User
2.2.1 Global Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
2.2.2 Global Serious Game Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
2.2.3 Global Serious Game Market Attractiveness Analysis by End User, (2013-2020)
2.3 Global Serious Game Market by Region
2.3.1 Global Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
2.3.2 Global Serious Game Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
2.3.3 Global Serious Game Market Attractiveness Analysis by Region, (2013-2020)
2.4 Global Serious Game Market Outlook (2013-2029)
2.4.1 Global Serious Game Market Value (US$ Mn) and Volume (Units) (2013-2020)
2.4.2 Global Serious Game Market Value (US$ Mn) and Volume (Units) (2021-2029)
2.5 Global Serious Game Market Value (US$ Mn) and Volume (Units) by Regions
2.5.1 Global Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
2.5.2 Global Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
2.6 Global Serious Game Market Value (US$ Mn) and Volume (Units) by Product Type
2.6.1 Global Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
2.6.2 Global Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
2.7 Global Serious Game Market Value (US$ Mn) and Volume (Units) by End User
2.7.1 Global Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
2.7.2 Global Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
2.8 Global Serious Game Market Y-o-Y Growth Rate Comparison (2014-2029)
2.8.1 Global Serious Game Market Y-o-Y Growth Rate by Region
2.8.2 Global Serious Game Market Y-o-Y Growth Rate by Product Type
2.8.3 Global Serious Game Market Y-o-Y Growth Rate by End User
2.9 Global Serious Game Market Share Comparison (2013-2029)
2.9.1 Global Serious Game Market Share by Region
2.9.2 Global Serious Game Market Share by Product Type
2.9.3 Global Serious Game Market Share by End User

Chapter 3 North America Serious Game Market Overview

3.1 North America Serious Game Market by Product Type
3.1.1 North America Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
3.1.2 North America Serious Game Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
3.1.3 North America Serious Game Market Attractiveness Analysis by Product Type, (2013-2020)
3.2 North America Serious Game Market by End User
3.2.1 North America Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
3.2.2 North America Serious Game Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
3.2.3 North America Serious Game Market Attractiveness Analysis by End User, (2013-2020)
3.3 North America Serious Game Market by Region
3.3.1 North America Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
3.3.2 North America Serious Game Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
3.3.3 North America Serious Game Market Attractiveness Analysis by Region, (2013-2020)
3.4 North America Serious Game Market Outlook (2013-2029)
3.4.1 North America Serious Game Market Value (US$ Mn) and Volume (Units) (2013-2020)
3.4.2 North America Serious Game Market Value (US$ Mn) and Volume (Units) (2021-2029)
3.5 North America Serious Game Market Value (US$ Mn) and Volume (Units) by Regions
3.5.1 North America Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
3.5.2 North America Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
3.6 North America Serious Game Market Value (US$ Mn) and Volume (Units) by Product Type
3.6.1 North America Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
3.6.2 North America Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
3.7 North America Serious Game Market Value (US$ Mn) and Volume (Units) by End User
3.7.1 North America Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
3.7.2 North America Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
3.8 North America Serious Game Market Y-o-Y Growth Rate Comparison (2014-2029)
3.8.1 North America Serious Game Market Y-o-Y Growth Rate by Region
3.8.2 North America Serious Game Market Y-o-Y Growth Rate by Product Type
3.8.3 North America Serious Game Market Y-o-Y Growth Rate by End User
3.9 North America Serious Game Market Share Comparison (2013-2029)
3.9.1 North America Serious Game Market Share by Region
3.9.2 North America Serious Game Market Share by Product Type
3.9.3 North America Serious Game Market Share by End User

Chapter 4 Europe Serious Game Market Overview

4.1 Europe Serious Game Market by Product Type
4.1.1 Europe Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
4.1.2 Europe Serious Game Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
4.1.3 Europe Serious Game Market Attractiveness Analysis by Product Type, (2013-2020)
4.2 Europe Serious Game Market by End User
4.2.1 Europe Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
4.2.2 Europe Serious Game Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
4.2.3 Europe Serious Game Market Attractiveness Analysis by End User, (2013-2020)
4.3 Europe Serious Game Market by Region
4.3.1 Europe Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
4.3.2 Europe Serious Game Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
4.3.3 Europe Serious Game Market Attractiveness Analysis by Region, (2013-2020)
4.4 Europe Serious Game Market Outlook (2013-2029)
4.4.1 Europe Serious Game Market Value (US$ Mn) and Volume (Units) (2013-2020)
4.4.2 Europe Serious Game Market Value (US$ Mn) and Volume (Units) (2021-2029)
4.5 Europe Serious Game Market Value (US$ Mn) and Volume (Units) by Regions
4.5.1 Europe Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
4.5.2 Europe Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
4.6 Europe Serious Game Market Value (US$ Mn) and Volume (Units) by Product Type
4.6.1 Europe Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
4.6.2 Europe Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
4.7 Europe Serious Game Market Value (US$ Mn) and Volume (Units) by End User
4.7.1 Europe Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
4.7.2 Europe Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
4.8 Europe Serious Game Market Y-o-Y Growth Rate Comparison (2014-2029)
4.8.1 Europe Serious Game Market Y-o-Y Growth Rate by Region
4.8.2 Europe Serious Game Market Y-o-Y Growth Rate by Product Type
4.8.3 Europe Serious Game Market Y-o-Y Growth Rate by End User
4.9 Europe Serious Game Market Share Comparison (2013-2029)
4.9.1 Europe Serious Game Market Share by Region
4.9.2 Europe Serious Game Market Share by Product Type
4.9.3 Europe Serious Game Market Share by End User

Chapter 5 Asia Pacific Serious Game Market Overview

5.1 Asia Pacific Serious Game Market by Product Type
5.1.1 Asia Pacific Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
5.1.2 Asia Pacific Serious Game Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
5.1.3 Asia Pacific Serious Game Market Attractiveness Analysis by Product Type, (2013-2020)
5.2 Asia Pacific Serious Game Market by End User
5.2.1 Asia Pacific Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
5.2.2 Asia Pacific Serious Game Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
5.2.3 Asia Pacific Serious Game Market Attractiveness Analysis by End User, (2013-2020)
5.3 Asia Pacific Serious Game Market by Region
5.3.1 Asia Pacific Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
5.3.2 Asia Pacific Serious Game Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
5.3.3 Asia Pacific Serious Game Market Attractiveness Analysis by Region, (2013-2020)
5.4 Asia Pacific Serious Game Market Outlook (2013-2029)
5.4.1 Asia Pacific Serious Game Market Value (US$ Mn) and Volume (Units) (2013-2020)
5.4.2 Asia Pacific Serious Game Market Value (US$ Mn) and Volume (Units) (2021-2029)
5.5 Asia Pacific Serious Game Market Value (US$ Mn) and Volume (Units) by Regions
5.5.1 Asia Pacific Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
5.5.2 Asia Pacific Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
5.6 Asia Pacific Serious Game Market Value (US$ Mn) and Volume (Units) by Product Type
5.6.1 Asia Pacific Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
5.6.2 Asia Pacific Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
5.7 Asia Pacific Serious Game Market Value (US$ Mn) and Volume (Units) by End User
5.7.1 Asia Pacific Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
5.7.2 Asia Pacific Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
5.8 Asia Pacific Serious Game Market Y-o-Y Growth Rate Comparison (2014-2029)
5.8.1 Asia Pacific Serious Game Market Y-o-Y Growth Rate by Region
5.8.2 Asia Pacific Serious Game Market Y-o-Y Growth Rate by Product Type
5.8.3 Asia Pacific Serious Game Market Y-o-Y Growth Rate by End User
5.9 Asia Pacific Serious Game Market Share Comparison (2013-2029)
5.9.1 Asia Pacific Serious Game Market Share by Region
5.9.2 Asia Pacific Serious Game Market Share by Product Type
5.9.3 Asia Pacific Serious Game Market Share by End User

Chapter 6 South America Serious Game Market Overview

6.1 South America Serious Game Market by Product Type
6.1.1 South America Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
6.1.2 South America Serious Game Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
6.1.3 South America Serious Game Market Attractiveness Analysis by Product Type, (2013-2020)
6.2 South America Serious Game Market by End User
6.2.1 South America Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
6.2.2 South America Serious Game Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
6.2.3 South America Serious Game Market Attractiveness Analysis by End User, (2013-2020)
6.3 South America Serious Game Market by Region
6.3.1 South America Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
6.3.2 South America Serious Game Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
6.3.3 South America Serious Game Market Attractiveness Analysis by Region, (2013-2020)
6.4 South America Serious Game Market Outlook (2013-2029)
6.4.1 South America Serious Game Market Value (US$ Mn) and Volume (Units) (2013-2020)
6.4.2 South America Serious Game Market Value (US$ Mn) and Volume (Units) (2021-2029)
6.5 South America Serious Game Market Value (US$ Mn) and Volume (Units) by Regions
6.5.1 South America Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
6.5.2 South America Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
6.6 South America Serious Game Market Value (US$ Mn) and Volume (Units) by Product Type
6.6.1 South America Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
6.6.2 South America Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
6.7 South America Serious Game Market Value (US$ Mn) and Volume (Units) by End User
6.7.1 South America Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
6.7.2 South America Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
6.8 South America Serious Game Market Y-o-Y Growth Rate Comparison (2014-2029)
6.8.1 South America Serious Game Market Y-o-Y Growth Rate by Region
6.8.2 South America Serious Game Market Y-o-Y Growth Rate by Product Type
6.8.3 South America Serious Game Market Y-o-Y Growth Rate by End User
6.9 South America Serious Game Market Share Comparison 2013-2029
6.9.1 South America Serious Game Market Share by Region
6.9.2 South America Serious Game Market Share by Product Type
6.9.3 South America Serious Game Market Share by End User

Chapter 7 MEA Serious Game Market Overview

7.1 MEA Serious Game Market by Product Type
7.1.1 MEA Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
7.1.2 MEA Serious Game Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
7.1.3 MEA Serious Game Market Attractiveness Analysis by Product Type, (2013-2020)
7.2 MEA Serious Game Market by End User
7.2.1 MEA Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
7.2.2 MEA Serious Game Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
7.2.3 MEA Serious Game Market Attractiveness Analysis by End User, (2013-2020)
7.3 MEA Serious Game Market by Region
7.3.1 MEA Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
7.3.2 MEA Serious Game Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
7.3.3 MEA Serious Game Market Attractiveness Analysis by Region, (2013-2020)
7.4 MEA Serious Game Market Outlook (2013-2029)
7.4.1 MEA Serious Game Market Value (US$ Mn) and Volume (Units) (2013-2020)
7.4.2 MEA Serious Game Market Value (US$ Mn) and Volume (Units) (2021-2029)
7.5 MEA Serious Game Market Value (US$ Mn) and Volume (Units) by Regions
7.5.1 MEA Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
7.5.2 MEA Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
7.6 MEA Serious Game Market Value (US$ Mn) and Volume (Units) by Product Type
7.6.1 MEA Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
7.6.2 MEA Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
7.7 MEA Serious Game Market Value (US$ Mn) and Volume (Units) by End User
7.7.1 MEA Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
7.7.2 MEA Serious Game Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
7.8 MEA Serious Game Market Y-o-Y Growth Rate Comparison (2014-2029)
7.8.1 MEA Serious Game Market Y-o-Y Growth Rate by Region
7.8.2 MEA Serious Game Market Y-o-Y Growth Rate by Product Type
7.8.3 MEA Serious Game Market Y-o-Y Growth Rate by End User
7.9 MEA Serious Game Market Share Comparison (2013-2029)
7.9.1 MEA Serious Game Market Share by Region
7.9.2 MEA Serious Game Market Share by Product Type
7.9.3 MEA Serious Game Market Share by End User

Chapter 8 Global Serious Game Market Company Profiles

8.1 Market Competition Scenario Analysis, By Company
8.2 Competitor Landscape
8.3 Company Share Analysis
8.4 Company Profiles
8.4.1 Company
8.4.1.1 Company Overview
8.4.1.2 Business Description
8.4.1.3 Product Portfolio
8.4.1.4 Key Financials
8.4.1.5 Key Developments
8.4.1.6 SWOT Analysis

Companies Included:
Playgen [United Kingdom]
Innovataion Games [United States]
Caspian [United States]
Virtual Heroes [United States]
Morf Media [United States]
BreakAway [United States]
Blitz Games [United Kingdom]
Square Enix [Japan]
ESim Games [United States]
Designing Digitally [United States]
IBM Corp. [United States]
Cisco Systems Inc. [United States]
Microsoft Corp. [United States]
Nintendo Co. Ltd. [Japan]
BreakAway Games [United States]
Serious Game International [United Kingdom]

Chapter 9 Methodology and Data Source

9.1 Research Approach/ Methodology
9.2 Market Size Estimation
9.3 Market Breakdown and Data Triangulation
9.4 Data Source
9.4.1 Secondary Sources
9.4.2 Primary Sources

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