Global Entertainment Licensing Market By Product Type, By Product Application, By Region, Global Industry Analysis, Market Size, Share, Growth, Trends, and Forecast 2021 To 2029

Published : Q1 2021 | Pages : 200+

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Description

Key Companies

ViacomCBS Inc. (VIAC)
Warner Bros
Mattel
WWE
Summit Entertainment
Comcast Corp.
Charter Communications Inc. (CHTR)
The Walt Disney Company
Meredith Corporation
Bollor? SA (BOIVF)
Netflix Inc. (NFLX)
Fox Corp. (FOXA)

Segmentation Covered

By Type
Screening Films
Music and Dance Performances
Combat Sports Performances

By Application
Live Music Venues
Cinemas
Larger Theatres
Larger Street and Open Air Festivals
Larger Indoor Sporting Arena

By Region

Asia-Pacific: China, Southeast Asia, India, Japan, Korea, Oceania
Europe : Germany, UK, France, Italy, Russia, Spain, Netherlands, Turkey, Switzerland
North America : United States, Canada, Mexico
Middle East & Africa : GCC, North Africa, South Africa
South America : Brazil, Argentina, Columbia, Chile, Peru

TABLE OF CONTENTS

Chapter 1 Global Entertainment Licensing Market Overview

1.1 Introduction
1.2 Taxonomy
1.2.1 By Product Type & End User
1.2.2 By Region
1.3 Drivers for Entertainment Licensing Market
1.4 Restraints for Entertainment Licensing Market
1.5 Opportunities for Entertainment Licensing Market
1.6 Trends for Entertainment Licensing Market
1.7 COVID-19 Impact Assessment on Entertainment Licensing Industry
1.8 Macro-economic Factors
1.9 Regulatory Framework
1.10 Pricing Analysis by Region, 2020
1.11 Opportunity Map Analysis
1.12 Opportunity Orbits
1.13 Market Investment Feasibility Index
1.14 PEST Analysis
1.15 PORTERS Five Force Analysis
1.16 Go to Market Strategy
1.17 Value Chain Analysis
1.18 Cost Structure Analysis
1.19 Regional Market Share and BPS Analysis

Chapter 2 Global Entertainment Licensing Market Overview

2.1 Global Entertainment Licensing Market by Product Type
2.1.1 Global Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
2.1.2 Global Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
2.1.3 Global Entertainment Licensing Market Attractiveness Analysis by Product Type, (2013-2020)
2.2 Global Entertainment Licensing Market by End User
2.2.1 Global Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
2.2.2 Global Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
2.2.3 Global Entertainment Licensing Market Attractiveness Analysis by End User, (2013-2020)
2.3 Global Entertainment Licensing Market by Region
2.3.1 Global Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
2.3.2 Global Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
2.3.3 Global Entertainment Licensing Market Attractiveness Analysis by Region, (2013-2020)
2.4 Global Entertainment Licensing Market Outlook (2013-2029)
2.4.1 Global Entertainment Licensing Market Value (US$ Mn) and Volume (Units) (2013-2020)
2.4.2 Global Entertainment Licensing Market Value (US$ Mn) and Volume (Units) (2021-2029)
2.5 Global Entertainment Licensing Market Value (US$ Mn) and Volume (Units) by Regions
2.5.1 Global Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
2.5.2 Global Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
2.6 Global Entertainment Licensing Market Value (US$ Mn) and Volume (Units) by Product Type
2.6.1 Global Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
2.6.2 Global Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
2.7 Global Entertainment Licensing Market Value (US$ Mn) and Volume (Units) by End User
2.7.1 Global Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
2.7.2 Global Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
2.8 Global Entertainment Licensing Market Y-o-Y Growth Rate Comparison (2014-2029)
2.8.1 Global Entertainment Licensing Market Y-o-Y Growth Rate by Region
2.8.2 Global Entertainment Licensing Market Y-o-Y Growth Rate by Product Type
2.8.3 Global Entertainment Licensing Market Y-o-Y Growth Rate by End User
2.9 Global Entertainment Licensing Market Share Comparison (2013-2029)
2.9.1 Global Entertainment Licensing Market Share by Region
2.9.2 Global Entertainment Licensing Market Share by Product Type
2.9.3 Global Entertainment Licensing Market Share by End User

Chapter 3 North America Entertainment Licensing Market Overview

3.1 North America Entertainment Licensing Market by Product Type
3.1.1 North America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
3.1.2 North America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
3.1.3 North America Entertainment Licensing Market Attractiveness Analysis by Product Type, (2013-2020)
3.2 North America Entertainment Licensing Market by End User
3.2.1 North America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
3.2.2 North America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
3.2.3 North America Entertainment Licensing Market Attractiveness Analysis by End User, (2013-2020)
3.3 North America Entertainment Licensing Market by Region
3.3.1 North America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
3.3.2 North America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
3.3.3 North America Entertainment Licensing Market Attractiveness Analysis by Region, (2013-2020)
3.4 North America Entertainment Licensing Market Outlook (2013-2029)
3.4.1 North America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) (2013-2020)
3.4.2 North America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) (2021-2029)
3.5 North America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) by Regions
3.5.1 North America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
3.5.2 North America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
3.6 North America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) by Product Type
3.6.1 North America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
3.6.2 North America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
3.7 North America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) by End User
3.7.1 North America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
3.7.2 North America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
3.8 North America Entertainment Licensing Market Y-o-Y Growth Rate Comparison (2014-2029)
3.8.1 North America Entertainment Licensing Market Y-o-Y Growth Rate by Region
3.8.2 North America Entertainment Licensing Market Y-o-Y Growth Rate by Product Type
3.8.3 North America Entertainment Licensing Market Y-o-Y Growth Rate by End User
3.9 North America Entertainment Licensing Market Share Comparison (2013-2029)
3.9.1 North America Entertainment Licensing Market Share by Region
3.9.2 North America Entertainment Licensing Market Share by Product Type
3.9.3 North America Entertainment Licensing Market Share by End User

Chapter 4 Europe Entertainment Licensing Market Overview

4.1 Europe Entertainment Licensing Market by Product Type
4.1.1 Europe Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
4.1.2 Europe Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
4.1.3 Europe Entertainment Licensing Market Attractiveness Analysis by Product Type, (2013-2020)
4.2 Europe Entertainment Licensing Market by End User
4.2.1 Europe Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
4.2.2 Europe Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
4.2.3 Europe Entertainment Licensing Market Attractiveness Analysis by End User, (2013-2020)
4.3 Europe Entertainment Licensing Market by Region
4.3.1 Europe Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
4.3.2 Europe Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
4.3.3 Europe Entertainment Licensing Market Attractiveness Analysis by Region, (2013-2020)
4.4 Europe Entertainment Licensing Market Outlook (2013-2029)
4.4.1 Europe Entertainment Licensing Market Value (US$ Mn) and Volume (Units) (2013-2020)
4.4.2 Europe Entertainment Licensing Market Value (US$ Mn) and Volume (Units) (2021-2029)
4.5 Europe Entertainment Licensing Market Value (US$ Mn) and Volume (Units) by Regions
4.5.1 Europe Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
4.5.2 Europe Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
4.6 Europe Entertainment Licensing Market Value (US$ Mn) and Volume (Units) by Product Type
4.6.1 Europe Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
4.6.2 Europe Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
4.7 Europe Entertainment Licensing Market Value (US$ Mn) and Volume (Units) by End User
4.7.1 Europe Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
4.7.2 Europe Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
4.8 Europe Entertainment Licensing Market Y-o-Y Growth Rate Comparison (2014-2029)
4.8.1 Europe Entertainment Licensing Market Y-o-Y Growth Rate by Region
4.8.2 Europe Entertainment Licensing Market Y-o-Y Growth Rate by Product Type
4.8.3 Europe Entertainment Licensing Market Y-o-Y Growth Rate by End User
4.9 Europe Entertainment Licensing Market Share Comparison (2013-2029)
4.9.1 Europe Entertainment Licensing Market Share by Region
4.9.2 Europe Entertainment Licensing Market Share by Product Type
4.9.3 Europe Entertainment Licensing Market Share by End User

Chapter 5 Asia Pacific Entertainment Licensing Market Overview

5.1 Asia Pacific Entertainment Licensing Market by Product Type
5.1.1 Asia Pacific Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
5.1.2 Asia Pacific Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
5.1.3 Asia Pacific Entertainment Licensing Market Attractiveness Analysis by Product Type, (2013-2020)
5.2 Asia Pacific Entertainment Licensing Market by End User
5.2.1 Asia Pacific Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
5.2.2 Asia Pacific Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
5.2.3 Asia Pacific Entertainment Licensing Market Attractiveness Analysis by End User, (2013-2020)
5.3 Asia Pacific Entertainment Licensing Market by Region
5.3.1 Asia Pacific Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
5.3.2 Asia Pacific Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
5.3.3 Asia Pacific Entertainment Licensing Market Attractiveness Analysis by Region, (2013-2020)
5.4 Asia Pacific Entertainment Licensing Market Outlook (2013-2029)
5.4.1 Asia Pacific Entertainment Licensing Market Value (US$ Mn) and Volume (Units) (2013-2020)
5.4.2 Asia Pacific Entertainment Licensing Market Value (US$ Mn) and Volume (Units) (2021-2029)
5.5 Asia Pacific Entertainment Licensing Market Value (US$ Mn) and Volume (Units) by Regions
5.5.1 Asia Pacific Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
5.5.2 Asia Pacific Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
5.6 Asia Pacific Entertainment Licensing Market Value (US$ Mn) and Volume (Units) by Product Type
5.6.1 Asia Pacific Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
5.6.2 Asia Pacific Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
5.7 Asia Pacific Entertainment Licensing Market Value (US$ Mn) and Volume (Units) by End User
5.7.1 Asia Pacific Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
5.7.2 Asia Pacific Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
5.8 Asia Pacific Entertainment Licensing Market Y-o-Y Growth Rate Comparison (2014-2029)
5.8.1 Asia Pacific Entertainment Licensing Market Y-o-Y Growth Rate by Region
5.8.2 Asia Pacific Entertainment Licensing Market Y-o-Y Growth Rate by Product Type
5.8.3 Asia Pacific Entertainment Licensing Market Y-o-Y Growth Rate by End User
5.9 Asia Pacific Entertainment Licensing Market Share Comparison (2013-2029)
5.9.1 Asia Pacific Entertainment Licensing Market Share by Region
5.9.2 Asia Pacific Entertainment Licensing Market Share by Product Type
5.9.3 Asia Pacific Entertainment Licensing Market Share by End User

Chapter 6 South America Entertainment Licensing Market Overview

6.1 South America Entertainment Licensing Market by Product Type
6.1.1 South America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
6.1.2 South America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
6.1.3 South America Entertainment Licensing Market Attractiveness Analysis by Product Type, (2013-2020)
6.2 South America Entertainment Licensing Market by End User
6.2.1 South America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
6.2.2 South America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
6.2.3 South America Entertainment Licensing Market Attractiveness Analysis by End User, (2013-2020)
6.3 South America Entertainment Licensing Market by Region
6.3.1 South America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
6.3.2 South America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
6.3.3 South America Entertainment Licensing Market Attractiveness Analysis by Region, (2013-2020)
6.4 South America Entertainment Licensing Market Outlook (2013-2029)
6.4.1 South America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) (2013-2020)
6.4.2 South America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) (2021-2029)
6.5 South America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) by Regions
6.5.1 South America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
6.5.2 South America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
6.6 South America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) by Product Type
6.6.1 South America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
6.6.2 South America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
6.7 South America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) by End User
6.7.1 South America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
6.7.2 South America Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
6.8 South America Entertainment Licensing Market Y-o-Y Growth Rate Comparison (2014-2029)
6.8.1 South America Entertainment Licensing Market Y-o-Y Growth Rate by Region
6.8.2 South America Entertainment Licensing Market Y-o-Y Growth Rate by Product Type
6.8.3 South America Entertainment Licensing Market Y-o-Y Growth Rate by End User
6.9 South America Entertainment Licensing Market Share Comparison 2013-2029
6.9.1 South America Entertainment Licensing Market Share by Region
6.9.2 South America Entertainment Licensing Market Share by Product Type
6.9.3 South America Entertainment Licensing Market Share by End User

Chapter 7 MEA Entertainment Licensing Market Overview

7.1 MEA Entertainment Licensing Market by Product Type
7.1.1 MEA Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2029)
7.1.2 MEA Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Market Share by Product Type in 2019
7.1.3 MEA Entertainment Licensing Market Attractiveness Analysis by Product Type, (2013-2020)
7.2 MEA Entertainment Licensing Market by End User
7.2.1 MEA Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2029)
7.2.2 MEA Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Market Share by End User in 2019
7.2.3 MEA Entertainment Licensing Market Attractiveness Analysis by End User, (2013-2020)
7.3 MEA Entertainment Licensing Market by Region
7.3.1 MEA Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2029)
7.3.2 MEA Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Market Share by Region in 2019
7.3.3 MEA Entertainment Licensing Market Attractiveness Analysis by Region, (2013-2020)
7.4 MEA Entertainment Licensing Market Outlook (2013-2029)
7.4.1 MEA Entertainment Licensing Market Value (US$ Mn) and Volume (Units) (2013-2020)
7.4.2 MEA Entertainment Licensing Market Value (US$ Mn) and Volume (Units) (2021-2029)
7.5 MEA Entertainment Licensing Market Value (US$ Mn) and Volume (Units) by Regions
7.5.1 MEA Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Region (2013-2020)
7.5.2 MEA Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Region (2021-2029)
7.6 MEA Entertainment Licensing Market Value (US$ Mn) and Volume (Units) by Product Type
7.6.1 MEA Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2013-2020)
7.6.2 MEA Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by Product Type (2021-2029)
7.7 MEA Entertainment Licensing Market Value (US$ Mn) and Volume (Units) by End User
7.7.1 MEA Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by End User (2013-2020)
7.7.2 MEA Entertainment Licensing Market Value (US$ Mn) and Volume (Units) Comparison by End User (2021-2029)
7.8 MEA Entertainment Licensing Market Y-o-Y Growth Rate Comparison (2014-2029)
7.8.1 MEA Entertainment Licensing Market Y-o-Y Growth Rate by Region
7.8.2 MEA Entertainment Licensing Market Y-o-Y Growth Rate by Product Type
7.8.3 MEA Entertainment Licensing Market Y-o-Y Growth Rate by End User
7.9 MEA Entertainment Licensing Market Share Comparison (2013-2029)
7.9.1 MEA Entertainment Licensing Market Share by Region
7.9.2 MEA Entertainment Licensing Market Share by Product Type
7.9.3 MEA Entertainment Licensing Market Share by End User

Chapter 8 Global Entertainment Licensing Market Company Profiles

8.1 Market Competition Scenario Analysis, By Company
8.2 Competitor Landscape
8.3 Company Share Analysis
8.4 Company Profiles
8.4.1 Company
8.4.1.1 Company Overview
8.4.1.2 Business Description
8.4.1.3 Product Portfolio
8.4.1.4 Key Financials
8.4.1.5 Key Developments
8.4.1.6 SWOT Analysis

Companies Included:
ViacomCBS Inc. (VIAC)
Warner Bros
Mattel
WWE
Summit Entertainment
Comcast Corp.
Charter Communications Inc. (CHTR)
The Walt Disney Company
Meredith Corporation
Bollor? SA (BOIVF)
Netflix Inc. (NFLX)
Fox Corp. (FOXA)

Chapter 9 Methodology and Data Source

9.1 Research Approach/ Methodology
9.2 Market Size Estimation
9.3 Market Breakdown and Data Triangulation
9.4 Data Source
9.4.1 Secondary Sources
9.4.2 Primary Sources

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